Dreams and Disruptions

Dr. Renzo Guinto

Chief Planetary Doctor

"The game is not only fun and interactive - it is an invitation to collective imagination",

Marcus Bussey

Senior Lecturer in History and Futures Studies

Participants feel supported along the way and the process is made transparent.,

Stephen Aguilar-Milan

Director for Research, European Futures Observatory, UK

This empowers the participants to unleash their imaginations.,

A Foresight Card Game.

Overview

Dreams and Disruptions is a scenario-building card game that uses time horizons, drivers of change, leadership, and movements, as well as disruptors to create a stress-tested, anti-fragile vision of the future. The game can be played a number of ways but has a general structure of three parts, each one building on the previous one, and provides an increasing level of complexity to challenge the imagination and creativity of players.

The game incorporates inclusion and diversity of voices in emerging dreams of the future and overcoming/transcending disruptions. Values and ethics, ethnicity, cultural, and spiritual aspects are integrated into the game to arrive at holistic and anti-fragile scenarios.

The game was developed by the Center for Engaged Foresight.

The Game

The game Dreams and Disruptions has three dimensions:

Dreams. This dimension is about building scenarios. It utilizes time horizons, hybrid futures (preferred, weird, and worst scenarios), and drivers of change using NSPECT to create an alternative scenario.

Movements and Leaders. This dimension is about forging directions. It uses a list of leaders from diverse countries, backgrounds, races, and disciplines. It also includes a host of social and political movements that could steer a scenario into a certain direction.

Disruptions. This dimension is about overcoming stressors. This part uses man-made, natural, cyber, and existential disruptors applied to a scenario to stress-test it.

Embedded in the game are a number of foresight concepts such as time horizons, hybrid futures, drivers of change, leaders, movements, and different kinds of disruptors. However, one does not need to be a seasoned foresight practitioner to be able to play this game.

The game was originally conceptualized as a physical card game. However, pending the production of the card deck, the game is being used online through the card game development online platform Itinerary.

Featured in

Objective of the Game

The game aims the player to:

Understand the foresight concepts embedded in the game through action learning.

Imagine scenarios based on the drawn cards and the effects of certain kinds of leaders or movements

Create solutions to disruptors to create stress-tested, anti-fragile futures.

Appreciate the importance of foresight in dealing with multiple factors.

100+ Games Played Since 2020

100+ Navy & Military

150+ Scientists

500+ Environmentalists

Played by 100+ Futurists

Testimonial

"Builds the capacity to stretch our imagination in a renewed and playful way."

Testimonial

"Are our perceptions superficial? The game has exposed the borders of my own worldviews. It forced me to reimagine leadership, change, and agency. The preceding new imaginaries struck me."

Testimonial

"I played with my own biases using my ideologue but it got me thinking whether or not ideologies are relevant at all when change evolves and disrupts, and randomness come into play"

Testimonial

"The game transcended analysis, it helped me wonder and wander what's possible. The game helped me reconstruct the relationship between human and non-human entities"